Trap
ContinuousPyramid of Light
Archetype:
Sphinx
View:
5253
If this face-up card is removed from your side of the field, destroy "Andro Sphinx" and "Sphinx Teleia" on your side of the field and remove them from play.
Pyramid of Light — Power Evaluation
Final Score: 40 ± 5 · Confidence: Medium
- Intrinsic: 38 · Deck: 47 · Meta: provisional
- Primary role: Utility · Secondary: Recovery/Resilience
Why it scores here
Pyramid of Light scores as an archetype-specific glue card that ensures Sphinx deck consistency rather than a power generator. It appears in 100% of Sphinx/Horus decks at 3 copies and has perfect synergy with Andro Sphinx and Sphinx Teleia, preventing the archetype from bricking when these pieces would otherwise clog the field. However, the card generates zero independent combo value, has no opponent-facing disruption, and is entirely archetype-locked; Trap cards also make poor material bodies. Its persistent field presence and survival through negation provide resilience within the archetype, but zero combo appearances and no guide mentions limit the evidence base.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 57 | Appears in 100% of Sphinx decks (9/9) at 2.78 avg copies, but archetype-locked and requires turn-delay as a Trap to activate. (verified) |
| Combo & Conversion | 22 | Zero combo appearances in evidence; reactive triggered effect (only activates when removed) that destroys archetype pieces rather than enabling fresh combos. (verified) |
| Resource Economy | 32 | When triggered, destroys Andro Sphinx and Sphinx Teleia from field (−3 cards total) with no card advantage generated or refuel. (inferred) |
| Effect & Interaction | 17 | No opponent-facing interaction; effect only manages archetype pieces (Sphinx engine internal glue). (verified) |
| Material Utility | 12 | Continuous Trap has no ATK/DEF stats and poor utility as material body; effect-negation leaves it inert on field. (inferred) |
| Resilience & Flexibility | 52 | Persists on field until removed, survives effect negation, runs 3-copy redundancy in most lists; but archetype-locked single role. (verified) |
| Deck-Building Efficiency | 52 | Requires specific archetype pieces (Andro Sphinx, Sphinx Teleia) to avoid bricking; 3-copy inclusion is standard, signaling moderate slot cost. (observed) |
Calculation
Weight profile: Primary: Utility (100%). Intrinsic ≈ 38, Deck ≈ 47, Meta = provisional. Modifiers: Archetype lock (-3). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Perfect 100% inclusion in Sphinx/Horus decks with 3-copy redundancy
- Ideal synergy with Andro Sphinx and Sphinx Teleia (both appear in 100% of decks running this card)
- Prevents bricking when Sphinx engine pieces clog field
- Persists on field until triggered; survives effect negation
Weaknesses
- Zero independent combo value or board generation
- Reactive effect (triggered only when removed); doesn't enable proactive plays
- Archetype-locked to Sphinx—unplayable outside this narrow home
- No opponent-facing interaction or disruption
- Trap card frame prevents use as material body
Counters / choke points
- Cards that protect Continuous Traps from being removed (since removal is required to trigger)
- Decks that don't run Andro Sphinx and Sphinx Teleia core
- Cards that negate this trap's destruction effect
Best use
Archetype glue / Anti-brick mechanism. Decks: Sphinx, Horus. Suggested copies: 3.
Evidence & gaps
- Verified: Card text: Continuous Trap that destroys Andro Sphinx and Sphinx Teleia when removed; Appears in 100% of Sphinx decks (9 of 9) at 2.78 avg copies (8x3, 1x1); Perfect co-deck with Andro Sphinx and Sphinx Teleia (100% in all 9 decks); Zero combo appearances in recorded combo data; Runs 3 copies in 8/9 Sphinx lists
- Observed: Sphinx/Horus is exclusive archetype home (8 Horus + 1 other Sphinx variant); 88.9% of decks running this are Horus gameplay type; All top partners are Sphinx archetype cards (Theinen, Imsety, Horus the Black Flame, etc.); Never appears in non-Sphinx decks in the sample
- Inferred: Effect is reactive (triggers only when removed from field); Primary function: prevents Sphinx engine from bricking when key pieces clog field; Acts as archetype glue rather than power generator; Poor material utility as Continuous Trap (no stats, not used as material); Moderate combo conversion: text allows no independent combo generation; Dependent on removal to function; doesn't enable proactive plays
- Data gaps: No combos supplied — combo conversion is entirely text-based inference No guides supplied — no human context on archetype role/strategy No banlist token — assumed unlimited (3 copies) No usage statistics (StatisticsCard) — archetype inclusion % based on 9-deck sample only No top-card ranking context — card is not tracked as meta staple






